Monster Girl Quest Paradox Demo Translation v0.2

Same deal as last time on installing. http://dargothtranslations.wordpress.com/2014/08/18/mgq-paradox-demo-translation-v0-1/

Oh yeah, I should probably mention:

Go here and get the 1.01 patch: http://mon110.sakura.ne.jp/mong/taiken.html (refresh the page if you still see links to 1.00). Also, start a new game to be sure. Note: lots of text strings are included with your save file that won’t carry over between translation patches, including text for the current map you’re on.

Get v0.21 http://dargothtranslations.wordpress.com/2014/09/05/mgq-paradox-demo-bugfix/

Anyway, I didn’t get everything I wanted done, but I hit the high points. The last uninteresting bits with the white rabbit aren’t finished, and that whole conversation needs editing anyway. It doesn’t help that she says a lot of confusing things that will probably make more sense (and be easier to translate) later in the game…

Still tons more work to do on this demo. NPCs, battle cries, monster attacks, skill info, item info, the libraries, evaluations, H-scenes, present dialogue, and more!

79 Comments

  1. edale

    Wow, 3+ hours I fiddled around on the first patch, and just now on the new patch figured out how to get a 3rd party member (sonja), lol.

    So none of the h-scenes are done yet?

  2. Anonymous

    could someone give me a list of stuff translated since last time because I don’t seem to see any difference and would like to know.

  3. Anonymous

    Nice work Dargoth!
    I can see what you mean that there still is a ton of stuff to do for you, there is quite alot of stuff to be translated even if its just a demo.
    I hope everything will go smoothly for you so I can play it and undestrand everything.

  4. Anonymous

    It says ‘failed to load script’ when i start the game after i copied the english translation. Game starts normally without the translation

    • Anonymous

      Take it easy, Dargoth has a lot of work on his hands don’t pressure him with more. After he is done with the Paradox demo he will return to working on Sei Monmusu Gakuen.

  5. Arj

    Great work on the translation so far! It seems this will be a huge project, looking at how much stuff there is to translate. I have 2 questions that arent really related to translation, but rather the game, if anyone can awnser:
    Around how long is the demo? Like not in time, but areas. Towns, caves etc?
    How do you recruit monsters to join you? I had one just randomly join me after I killed it in the field, so do I just kill them and hope for the best?

      • You can have 8 people in your party, but only 4 are displayed and fight in battle. To get to the other ones, use the formation command in the menu. If someone’s name is grayed out in the castle, it’s because they’re already IN your party.

      • Anonymous

        After playing for a bit I discovered that all 8 people in your party will gain experience when winning battles, even if they don’t take part in the battle.
        Also to remove someone from your party when in the pocket castle just select their name and press shift 🙂

    • Anonymous

      You can explore the starting village, the slime village, another town later, a cave near the starting village and a mountain (unless I forget something). To get monsters to join you you use Luka’s ability talk and if you answer their questions correctly or give them money/items your friendship rating goes up. The higher your friendship rating, the bigger the possibility that the monster will join you after you defeat it. You must have saved the slime girl at the village for this to work though and at least in the demo you can only have 1 monster of each kind at most.

  6. Anonymous

    I love Ilias

    those commands she gives Luka are awesome, such a bloodthirsty goddess

    -“fertilise these strawberries with her blood”

  7. Anonymous

    one thing bothers me: a small grammar error when you flee battle

    instead of ‘luka run away’

    it should be ‘luka ran away’

    • Once you have a party member, it’ll say “Luka and party run away.” Japanese doesn’t have any need for subject-verb agreement so I’ll have to re-script a few things like that to handle single vs plural cases.

      There’s also “Luka were victorious” to deal with. I already fixed “Stole (enemy) from (item)” which is amusing.

      • Anonymous

        Depending on how the dialogue works for failed attempts at fleeing, “Luka ran away.” and “Luka and party ran away.” could work. If this only appears on success, it makes sense. If it can be followed by a failure, it doesn’t.

  8. Anonymous

    Now something very wierd happened to me, I have played the game for some time now and I saved and now when I load the game again and as soon as I win a battle the game crashes… wierd.

    • Take a screenshot of the crash message. They’re pretty useful at tracking down the problem.

      Are you using the demo version 1.01 and a new save? I wouldn’t be surprised if the game crashed if not…

      • Anonymous

        As I said it was very strange, because after testing if it only affected the save by creating a new game and then playing until I won a battle. After seeing that it didn’t crash I tested the save again and then it did not crash anymore.

        Also no the game saved was not from the old version.

      • Anonymous

        I had a similar bug in the old version (haven’t played the new one), which maybe they didn’t fix. Did you change your jobs before saving? Because sometimes after I changed a party member into a new job the game would crash the next time I won a battle.

  9. Sageofoblivion

    I’m gettin a long and complicated error.
    Undefined motod `name´for ni:Nilclass
    and then alot of things mostly script then some YTTY

      • Polaris

        I get the same error as Sageofoblivion. The game crashes with the same message after any battle, though it also happens when I walk on certain parts of the worldmap (in this case it is near the bridge leading to Illiasburg. This is strange because I had played the game yesterday all the way to Illiasburg without any problems whatsoever.

        After some testing I seem to have found a temporary fix to the issue. The cause of the problem appears to be when you save on the worldmap then exit the game and start playing again. Though if you load a save in a town (I have only tested Illiasvillage and Illiasburg) or quickly enter a town when loading a worldmap save, then exit the town none of the crashes mentioned above happens.

        I have not done any additional testing besides this but I hope it helps.

        • That’s a great error report. It’s been reported to Torotoro. I might be able to fix it in the meantime. Looks like the game stores the next bgm when you’re on the field for music transitions, but that next bgm isn’t included in your save file. So after you load and then finish a fight, the game checks for the name of the next bgm, except it doesn’t exist so it crashes. Going into town or another area then back onto the field will re-initialize the next bgm.

  10. Sageofoblivion

    Have the shoot but don’t know how to post it here.
    The trigger is after a battle gone trought the castle function and got soldier quest and merchant.

  11. Anonymous

    [Luka] All 4 of them made it back alive, at least. Uncle Lazarus hurt his right arm and had to give up being a solider though.

    solider should be soldier.

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